| Map Name |
Author |
Size |
# of Players |
Design |
Date added |
Overall |
| Code9 |
Retalitio |
n/a |
4 |
5 |
3/11/03 |
5 |
| Code9 is 2vs2
map with pre built bases. The elevation of the bases is a little
high and units ten to get stuck climbing. Wide open area between
the bases for tank combat.Good map for people who like to turtle
in their bases. Looks like a fun map for a comp stomp.VS other
players units might get jammed up entering and leaving bases. |
no picture |
| Ariza |
HB |
240x240 |
4 |
8 |
|
8 |
Ariza
is a large four player map in a desert setting. First off I would
like to just say WOW!! This is an example of what can be
done if you really want to make a great map. Ariza is a
map with some very cool custom textures and a great layout. Your
units move well across the map and the textures are well used.
There is so much oil on this map that 20 players could play a
build game on it and by now you should know that that is a definite
thumbs up to me. This map is however a little too big to be a
four player map and could have been just as effective at half
the size. Check this map out and prepare to be impressed
with the wonderful eye candy! |
 |
| Battle
Vale |
io |
80x80 |
4 |
5 |
|
5 |
Battle
Vale is a small four player map in a desert setting. This map is
set up with a base in each corner and a lake that is set near
the center of the map. There is nat a lot of oil on this
map and there is a small advantage in some bases as oil will
be slightly closer and easier to defend. There is
not enough oil on this map to support much of a build game but
the layout is nice and seems to be well textured. I didn't notice
any areas where units would get stuck and there was only on little
routing problem that I found. All in all this map is
fine for a rush game and worth a loot if you enjoy rush maps. |
 |
| Benexus |
Email me please |
|
2 |
|
|
|
| Not yet reviewed |
 |
| Arctic |
TMuenzer |
140x100 |
4 |
|
|
|
Arctic
is a fairly large four player map in a high mountain setting. This
is a well set up map and there is a good supply of oil around. The
bases all seem to be the same but there are a few which are closer
to oil than others. The snowy terrain is a nice change
although there are a few hills which seem to be a bit to steep
to climb with any speed. This is a fair map and worth
taking a look at. |
 |
| Desolation2 |
NEXUS Dragonfire |
96x96 |
4 |
5 |
|
6 |
Desolation2
is a medium sized four player map in an urban setting. This
is a very basic map that is flat and simple with a large supply
of oil at each base. There is also a oil pool near the
center of the map NEAR being the key word. For some reason
the designer of this map put it closer to the upper left base
which could have been easily avoided. I realize that this
is probably due to the way the editor places parts of the map
in the unplayable edges but some simple testing would have caught
this problem easily. I enjoy simple maps with a lot of
oil which makes this a keeper for me. Definitely worth a look
if you enjoy maps that have the ability to sustain a long build
time. |
No Pic |
| Divided |
AP}FirstAid |
128x128 |
4 |
8 |
|
4 |
Divided
is a four player map in a high mountain setting. This map is divided
North to South by a large river and East to West by a mountain
range. This map has a ton of oil and a decent layout. The
only real problem I had with this map is that unit sometimes
got confused as to what path to take and also there was a spot
where two of the AI forces got trapped which turned into a huge
traffic jam of around 50 units total. This occurs where
your units are trying to cross the river and you may want to
watch for it. I really liked the layout and oil but the
confused units make this map barely worth a look. |
No Pic |
| FourTowers |
Unobeer |
180x180 |
4 |
7 |
|
3 |
Four
Towers is a large four player map in a desert setting. This map is
big flat and a pain to move around. This map starts in
a huge base that has a lot of oil that is surrounded by a mountain
wall. Unfortunately the walls are almost unclimbable and
you must baby-sit your units on the way in and out. This
map is flat besides the walls and there is an oil pool at the
center of each side. I like the idea but very poor design
makes this map almost in playable. |
 |
| High-N-Low |
MajorWarzone |
92x92 |
4 |
4 |
6 |
3 |
High
N Low is a small four player map in a desert setting. This map seems
to be fairly even from all four bases. There is very little
oil on this map and there is little room to maneuver. I
like the way this map is laid out and it seems to be fairly well
designed. I found no spots where units got stuck and I
really enjoyed the way the map has a few maze areas that are
well thought out. This map is fun but the lack of oil
really kills this map for me. |
 |
| Hunters |
Troman |
200x200 |
8 |
6 |
7 |
5 |
Hunters
is a large eight player map in a desert setting. This map is huge
and seems to be very symmetrical. The map is a large maze
of valleys cut through the hills and seems to be well designed. I
didn't find any areas where units got stuck and there is a
little oil spread all around the map. |
 |
| Inca |
Laws215 |
40x220 |
2 |
4 |
6 |
3 |
Inca
is a two player map in an urban setting. This map is long and narrow
and has a pretty nice layout. I like the setup of the bottom
base, and if this map were symmetrical or at least the top base
and bottom base were similar, this would have been a great map
and a lot of fun, however, I feel that the bottom base has a
huge advantage over the top base and although I like the map
layout this is a major problem. I didn't notice any areas
where units had much trouble which is also a plus. I
like the idea of this map and there is plenty of oil in the center
of the map to fight over, but the inequity of the two bases makes
this map a loser. Unfortunately this map is recommended
for a glance but probably not worth keeping. |
 |
| JagPott |
Mongoking |
200x200 |
8 |
6 |
2 |
2 |
Jagpot
is a large eight player map in a desert setting. This map is set up
well and has a lot of oil available. The bases are all
the same, unfortunately same is bad in this case. Units have
a hard time climbing into these bases and a simple texture would
have changed this. There is also a large lake in the center
of this map that seems to be just a waste of space. I really
enjoyed the idea of this map but the bases ruined this map for
me. Worth a short look but not much else. |
 |
| Maya |
MOS |
250x250 |
8 |
8 |
2 |
2 |
Maya
is a large eight player map in an urban setting. This map has all
the potential in the world but lacks everything that makes a
map playable. I really enjoy the layout of this map, there
is a nice supply of oil, nice even bases and an overall great
layout. There is however, no texture use on this map. Your
units try to climb the side of mountains even though there is
a ramp just inches away. I had a hard time getting units
to go where I needed them to and there were many sticky areas. With
a retexturing this could be one of the best maps yet but in
its current state it is hardly worth the frustration. |
 |
| Mortiforus |
RAX |
128x128 |
4 |
8 |
8 |
8 |
Mortiforus
is a large four player map in a desert setting. This map is
great! The bases are well thought out the hills are all
properly textured, and there is a ton of oil available. The
only negative thing i can say is that I wish the base texture
wasn't that brush which slows down hovers. This map is
a lot of fun and plays very well. In some areas you may
need to watch your tanks as there are some tight squeezes and
narrow corridors. I really like this map and recommend
that you check it out. |
 |
| OCTOSLICK |
Slick |
200x200 |
8 |
6 |
5 |
6 |
Octoslick
is a large eight player map in a desert setting. Again I am
gonna beg that the brush no longer be everyone's choice of base
texture - IT IS TOO SLOW. No offense Slick It had to be said
somewhere. I like the setup of this map and there is a
decent supply of oil, it is unusual as the bases are not in a
uniform pattern around the map they are sorta scattered. I
didn't notice any areas where units got stuck and the bases were
all similar and were well designed. All in All I enjoyed
this map and would really like it if not for the base texture. |
 |
| Pass Assault |
io |
40x100 |
2 |
5 |
6 |
4 |
Pass
assault is a medium sized two player map in a mountain setting. This
map is pretty basic as two player maps go and there is a limited
number of oil resources. The bases seem to be similar and
the tiles on this map are pretty well placed, this is a good
looking map. The map plays well and I found no places where
units had any problems navigating. All in all this is
not a bad map but the lack of oil is somewhat disappointing. |
 |
| Ponts |
Fr6 |
250x250 |
8 |
7 |
7 |
7 |
Pont's is
a very large eight player map in a desert setting. This
map is well thought out and very well put together. I like
the layout which places four bases on either side of the map
which is different from many maps out thus far. The bases
are even and well thought out. I like the design of the
bases and there is plenty of oil to build a lot of units. My
biggest problem with this map is that my PII-333 with 80megs
of RAM (no not the fastest but OK) slows way down a little bit
into the game. Overall this is a very fun map and I will
definitely give this one another chance. |
 |
| Pyramid Lake |
io |
60x80 |
2 |
4 |
5 |
4 |
Pyramid
lake is a small two player map in a desert setting. This map has
an interesting design and is fairly well set. I enjoy the
way the map is the same on each end but each side is totally
different. There is hardly any oil on this map which makes
it a total rush game and any extensive building is not going
to be very easy. The bases on this map are very similar
and I see no advantage to either base. All in all this
is a fine rush map but anything more than that is unlikely. |
 |
| River Plus |
Ed Turner |
190x190 |
4 |
5 |
7 |
6 |
River
plus is a large four player map in a mountain setting. This is
a big map with a good layout. I enjoy the mountain design
that slows attacking forces and the bases seem even and offer
no advantages by selecting a certain base. There is a little
oil about but it seems to be a bit spread out for the size of
the map. I like the idea and there were no noticeable areas
where units became confused or stuck. I would recommend
this map for a look but the lack of oil does not help. Take
a look. |
 |
| Rush Top |
Loot |
40x40 |
4 |
1 |
1 |
1 |
Rush
top a small four player map in a high mountain setting. First of all
if you send a map with ANY oil that cannot be built on you and
I are wasting our respective time and I am wasting my web space. Look
please everyone look at this map and don't do this. Idea
is fine and I would never disparage anyone for their idea that
I don't go for but one play test and it would have been easy
to fix. Won't kill anyone to take a look, might save me
time later on. I am sure that at 10WPM I spent more time
on this map than the designer did. |
 |
| SandLand |
Brick |
100x100 |
4 |
4 |
5 |
3 |
Sandland
is a med sized four player map in a desert setting. This map
has many things going for it including plenty of oil, nice layout
and a nice size for a four player map. This map also has
some big drawbacks. The bases are all different which is
a fine idea but they are poorly designed. One base is on
a hill that is almost impossible to climb into, one base is an
island which in skirmish eliminates the computer opponent placed
there. The center of this map gets a little hard to navigate
and some units get a little slowed down but this is not a large
issue. All in all this isn't a bad map but could have
been much better. |
No Pic |
| The Big one |
Armegedon |
250x250 |
8 |
6 |
7 |
7 |
The
Big one is a large eight player map in an urban setting. This map
is large and has a nice supply of oil right in your base. I
enjoy starting out quickly and this map is perfect for it. Each
base is similar and well designed and there were no obvious advantages
to any of the bases. There were no obvious flaws in the
design of this map and units move very well with the exception
of some really strange paths from base to base. The units
all seem to follow a basic path that is invisible and is a little
annoying to say the least, but I think that this is due to the
size of the map. Overall I enjoyed this map and once you
get used to the paths the units take it is pretty fun. Definitely
worth a look. |
 |
| Badlands |
WF_Bronco |
100x140 |
8 |
59kb |
05/03/2003 |
|
Eight player map
with lots of hidden valleys and passageways. Tired of the same
old Team War clone maps give this one a try. You will need to
be able to micro manage your troops to win . Numerous ways to
attack the enemy so be on your guard for a sneak attack. Plenty
of oil in your base so you can work on building your army and
defences. |
no pic |
| Work |
Matt K77 |
64x64 |
4 |
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